In keeping with my previous posts about my Webstorm templates, this is my template for creating a new Angular Service.
The game I ended up creating was Emoji Eater. It has gameplay that is very similar to the old Windows Mobile game called Jawbreaker. The only real difference is the “levels” where you have a certain amount of turns before the combination amount goes up. (I found it quite difficult to pass level 6!)
Now, I’m certainly no designer and definitely not a game designer, so please pardon the crudeness of the game. It is definitely not a “released” product, but it is playable.
If you’re interested in checking out the source behind it, I’ve posted it up on Github.
If you’ve seen any of my Angular code, you will notice that I use a LOT of element directives (Angular 2 calls these “components”!). You’ll also notice that I like writing a lot of unit tests.
After my previous post on WebStorm templates, I came to the realization that I was writing a lot of boiler plate code for testing these directives. Instead of rewriting these tests every time, I’ve created a template to use for unit testing directives.
(One thing to note, this requires at least angular mocks 1.3.15 for the bindings options in the
I started working on another “fun” project last week. I should rephrase that. I “attempted” to start a project last week. That very first step, I got stuck. Why is starting so hard? I created a new project using yeoman, but the build process uses grunt and it is more complex than I wanted. I also tried Angular Seed, but it didn’t fit what I was looking for either.
Of course, I had just written my Angular Blackjack project from scratch, so I did what all developers do, I made my own base project!
I’ve modified the build system a bit since the Angular Blackjack project, but not a lot. Feel free to use it to get your projects started. Keep in mind, I haven’t actually built a real project with the base yet, but I’ve started using it. I’m sure there will be changes to the base project. If you see any issues or want some features, I’m definitely open to PRs.
If you’re like me, you find yourself rewriting a lot of boilerplate code with Angular. Especially when creating new files. I just started using templates in WebStorm and it is quite the time saver!
Here’s my first one I use for creating a new directive. This utilizes the
bindToController feature of directives for Angular 1.3+.
Take this code and create a new template with it in WebStorm by going to Preferences, Editor, File and Code Templates, then hitting the “+” button.
Hope this saves some time!
P.S. For you Sublime Text users, you can use this as a ‘trigger’ as well for use in new files!
When creating an AngularJS directive, most of the time we want to pass some sort of data to that directive where it is implemented. Of course, Angular gives us multiple ways to do so. Let’s try to make sense of the different binding types: “@”, “=”, and “&”.
As you may have read, or if you’ve ever heard me talking about Angular, you know I’m a big fan of John Papa’s Angular Style Guide. I definitely agree with so many things in his style guide and I try to follow them in my coding. One thing that I’ve found that I’ve started to do differently though is my usage of services over factories.
Recently, long time pair programmer and code reviewer, Ryan Martinsen came across some of my code and wondered what the hell I was doing. See, in John’s guide, he relies heavily on the Revealing Module Pattern (RMP) in order to define his factories. But since I switched to using services, I brought the RMP over with me. I define all my public service methods up top and then create them as named functions below. After describing what had happened, the response from Ryan was a “Oh, ok then.” which in my book is a MAJOR win!
Here’s an example of a RMP service: